In general, the recoveries of the cast have improved across the games. These are generally characters with predictable recoveries (like Captain Falcon or Marth), slow and/or easily-disruptable recoveries (like Ness or Lucas), characters reliant on tether recoveries (like Olimar in Brawl or Ivysaur), or characters without a damaging recovery move (like Lucario in Brawl or Olimar in SSB4). His recovery is slow and short, but all of his aerials are deadly offstage.Ĭertain characters are worse at defending themselves from edgeguards. However, some characters are strong edgeguarders despite having subpar recoveries Ganondorf is the best example. The most prominent example is Meta Knight, as his recovery is effectively immune to edgeguarding, and because his aerials are quick and send opponents on favorable trajectories. A character's ability to edgeguard offstage is determined by two factors: the length and safety of their recovery, and the utility of their aerial attacks. This is mostly done with down smashes and tilts, and even some projectiles.Īny character can edgeguard, although some are better at it than others. The other is to stay on the stage and attack the opponent when they recover should they fail to sweetspot the ledge. One is to run or jump off the stage and attack this is often done by characters with great jumping ability, which includes multiple jumps and good recoveries such as the Robo Burner. There are two main methods of edgeguarding.
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